Centre of the Chaos

House Rules - Merits & Flaws

All Merits & Flaws require ST approval. Some of them will require a hell of a lot of explanation. These aren't all of them, either. If you can explain why you should have one that isn't listed here, you can. It should only take a few hours of talking.

The descriptions of the Merits and Flaws listed here can be found in the related source books. Clarifications below only describe how they will be applied in this game.

Sabbat Merits and Flaws are just that: Sabbat.

Adapted Merits & Flaws

NAME # OF POINTS SOURCE BOOK
PHYSICAL FLAWS
Dull Bite 2 Laws of the Night: Camarilla Guide
Permanent Fangs 2 Laws of the Night: Camarilla Guide
Weak Sense 2 Laws of the Hunt
Aged 3 Laws of the Hunt: Player's Guide (see below)
MENTAL FLAWS
Compulsion 1 The Long Night (see below)
Illiterate 1 Laws of the Hunt
Death Wish 1-5 Laws of the Elysium
Anachronism 2 Player's Guide
Confused 2 Laws of the Night (original)
Inept 5 Laws of the Hunt
SOCIAL MERITS
Pitiable 1 Laws of the Hunt
Bruiser 1 Laws of the Night: Camarilla Guide
Friendly Face 1 Laws of the Night: Camarilla Guide
Coldly Logical 1 Laws of the Night: Camarilla Guide
SOCIAL FLAWS
Bard's Tongue 1 Laws of the Hunt: Player's Guide
Isolated Upbringing 1 Laws of the Hunt
Blackmail 1-2 Laws of the Hunt: Player's Guide
Vainglorious 1-3 Laws of the Elysium
Low Self-Image 2 Laws of the Hunt
Secret Friendship 2 Laws of the Hunt
Dangerous Secret 2 Laws of the Hunt: Player's Guide
Guilt-wracked 4 Laws of the Night:Camarilla Guide
SUPERNATURAL MERITS
Shivers 1 Laws of the Hunt
Supernatural Ties 1 Laws of the Hunt: Player's Guide
Bright Aura 1 Laws of the Night: Camarilla Guide
Healing Touch 1 Laws of the Night: Camarilla Guide
Inoffensive to Animals 1 Laws of the Night: Camarilla Guide
Ghost Sight 3 Laws of the Hunt (see below)
SUPERNATURAL FLAWS
Cold Breeze 1 Laws of the Night: Camarilla Guide
Echoes 1-3 Laws of the Hunt: Player's Guide
Demon-Hounded 1-4 The Long Night
Thirst for Innocence 2 Laws of the Night: Camarilla Guide
Bastard Childe 2 Laws of the Elysium
Beacon of the Unholy 2 Laws of the Night: Camarilla Guide
Bound 2 Laws of the Night: Camarilla Guide
Death-sight 2 Laws of the Night: Camarilla Guide
Vengeful Childe 2 Laws of the Elysium
MISCELLANEOUS MERITS
Ability Aptitude 1 Laws of the Hunt
Holdings 1-5 Laws of the Elysium
Occult Library 2 Laws of the Night (original)
Research Grant 2 Laws of the Hunt
MISCELLANEOUS FLAWS
Poverty 1 Laws of the Elysium
Persistent Parents 2 The Shining Host
Ward 3 Player's Guide

Clarifications

Aged: You were embraced after some time of living; and you appear to be at least 60 years of age. Your maximum number of physical traits is reduced by 2.

Compulsion: This is a mild form of the Obsessive-Compulsive derangement.

Ghost Sight: This ability lasts a maximum of one hour. You must test against 10 traits & spend a Will power to activate (The Willpower is lost no matter what), and it can only be used once a night. If it is turned off it cannot be turned on again for the rest of the night. You are down 2 traits on any challenges involving sight in the real world while it is on.

Natural Linguistic: This merit will give one additional language per level of linguistics.

Enchanting Voice: You do not get the 2 trait Bonus with Dominate

New Merits & Flaws

Business (2 point Miscellaneous Merit): You have the resources and contacts at hand to establish a small business immediately on arriving in the city.

Hollywood-itis (2 point Mental Flaw): Either because you don't understand what you are, or because you are simply swept away by what you are, you develop the classic "movie" traits of vampires, or at least believe that you have all the same flaws and abilities. Talk to the ST's about how this actually manifests.

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