House Rules - Merits & Flaws
All Merits & Flaws require ST approval. Some of them will require a hell of a lot of explanation. These aren't all of them, either. If you can explain why you should have one that isn't listed here, you can. It should only take a few hours of talking.
The descriptions of the Merits and Flaws listed here can be found in the related source books. Clarifications below only describe how they will be applied in this game.
Sabbat Merits and Flaws are just that: Sabbat.
Adapted Merits & Flaws
NAME | # OF POINTS | SOURCE BOOK |
PHYSICAL FLAWS | ||
Dull Bite | 2 | Laws of the Night: Camarilla Guide |
Permanent Fangs | 2 | Laws of the Night: Camarilla Guide |
Weak Sense | 2 | Laws of the Hunt |
Aged | 3 | Laws of the Hunt: Player's Guide (see below) |
MENTAL FLAWS | ||
Compulsion | 1 | The Long Night (see below) |
Illiterate | 1 | Laws of the Hunt |
Death Wish | 1-5 | Laws of the Elysium |
Anachronism | 2 | Player's Guide |
Confused | 2 | Laws of the Night (original) |
Inept | 5 | Laws of the Hunt |
SOCIAL MERITS | ||
Pitiable | 1 | Laws of the Hunt |
Bruiser | 1 | Laws of the Night: Camarilla Guide |
Friendly Face | 1 | Laws of the Night: Camarilla Guide |
Coldly Logical | 1 | Laws of the Night: Camarilla Guide |
SOCIAL FLAWS | ||
Bard's Tongue | 1 | Laws of the Hunt: Player's Guide |
Isolated Upbringing | 1 | Laws of the Hunt |
Blackmail | 1-2 | Laws of the Hunt: Player's Guide |
Vainglorious | 1-3 | Laws of the Elysium |
Low Self-Image | 2 | Laws of the Hunt |
Secret Friendship | 2 | Laws of the Hunt |
Dangerous Secret | 2 | Laws of the Hunt: Player's Guide |
Guilt-wracked | 4 | Laws of the Night:Camarilla Guide |
SUPERNATURAL MERITS | ||
Shivers | 1 | Laws of the Hunt |
Supernatural Ties | 1 | Laws of the Hunt: Player's Guide |
Bright Aura | 1 | Laws of the Night: Camarilla Guide |
Healing Touch | 1 | Laws of the Night: Camarilla Guide |
Inoffensive to Animals | 1 | Laws of the Night: Camarilla Guide |
Ghost Sight | 3 | Laws of the Hunt (see below) |
SUPERNATURAL FLAWS | ||
Cold Breeze | 1 | Laws of the Night: Camarilla Guide |
Echoes | 1-3 | Laws of the Hunt: Player's Guide |
Demon-Hounded | 1-4 | The Long Night |
Thirst for Innocence | 2 | Laws of the Night: Camarilla Guide |
Bastard Childe | 2 | Laws of the Elysium |
Beacon of the Unholy | 2 | Laws of the Night: Camarilla Guide |
Bound | 2 | Laws of the Night: Camarilla Guide |
Death-sight | 2 | Laws of the Night: Camarilla Guide |
Vengeful Childe | 2 | Laws of the Elysium |
MISCELLANEOUS MERITS | ||
Ability Aptitude | 1 | Laws of the Hunt |
Holdings | 1-5 | Laws of the Elysium |
Occult Library | 2 | Laws of the Night (original) |
Research Grant | 2 | Laws of the Hunt |
MISCELLANEOUS FLAWS | ||
Poverty | 1 | Laws of the Elysium |
Persistent Parents | 2 | The Shining Host |
Ward | 3 | Player's Guide |
Clarifications
Aged: You were embraced after some time of living; and you appear to be at least 60 years of age. Your maximum number of physical traits is reduced by 2.
Compulsion: This is a mild form of the Obsessive-Compulsive derangement.
Ghost Sight: This ability lasts a maximum of one hour. You must test against 10 traits & spend a Will power to activate (The Willpower is lost no matter what), and it can only be used once a night. If it is turned off it cannot be turned on again for the rest of the night. You are down 2 traits on any challenges involving sight in the real world while it is on.
Natural Linguistic: This merit will give one additional language per level of linguistics.
Enchanting Voice: You do not get the 2 trait Bonus with Dominate
New Merits & Flaws
Business (2 point Miscellaneous Merit): You have the resources and contacts at hand to establish a small business immediately on arriving in the city.
Hollywood-itis (2 point Mental Flaw): Either because you don't understand what you are, or because you are simply swept away by what you are, you develop the classic "movie" traits of vampires, or at least believe that you have all the same flaws and abilities. Talk to the ST's about how this actually manifests.
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